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An example of the original pen and paper-based implementation of the WDR computer. The first instruction of an addition program is marked by the pen. The operands 4 and 5 have been stored in the two registers. The code from the photo above running in an emulator, adding the numbers 4 and 5. After 19 program steps, the end result 9 is in register 1.
BASIC (Beginners' All-purpose Symbolic Instruction Code) [1] is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963. They wanted to enable students in non-scientific fields to use computers.
A fifth-generation programming language (5GL) is a high-level programming language based on problem-solving using constraints given to the program, rather than using an algorithm written by a programmer. [1] Most constraint-based and logic programming languages and some other declarative languages are fifth-generation languages.
CodeMonkey is an educational computer coding environment that allows beginners to learn computer programming concepts and languages. [2] [3] [4] CodeMonkey is intended for students ages 6–14. Students learn text-based coding on languages like Python, Blockly and CoffeeScript, as well as learning the fundamentals of computer science and math. [5]
Karel is an educational programming language for beginners, created by Richard E. Pattis in his book Karel The Robot: A Gentle Introduction to the Art of Programming. Pattis used the language in his courses at Stanford University, California. The language is named after Karel Čapek, a Czech writer who introduced the word robot in his play R.U ...
Code Year was a free incentive Codecademy program intended to help people follow through on a New Year's Resolution to learn how to program, by introducing a new course for every week in 2012. [32] Over 450,000 people took courses in 2012, [33] [34] and Codecademy continued the program into 2013. Even though the course is still available, the ...
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.
The book introduces the concept of a design recipe, a six-step process for creating programs from a problem statement. While the book was originally used along with the education project TeachScheme! (renamed ProgramByDesign), it has been adopted at many colleges and universities for teaching program design principles.
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