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  2. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    A cash-in experience advancement system uses experience points to "purchase" character advancements such as class levels, skill points, new skills, feats, and base attribute points. Each advancement has a set cost in experience points with set limits on the maximum bonuses that can be purchased at a given time, usually once per game session.

  3. Old School RuneScape - Wikipedia

    en.wikipedia.org/wiki/Old_School_RuneScape

    Old School RuneScape is a massively multiplayer online role-playing game (MMORPG), developed and published by Jagex.The game was released on 16 February 2013. When Old School RuneScape launched, it began as an August 2007 version of the game RuneScape, which was highly popular prior to the launch of RuneScape 3.

  4. Old School Renaissance - Wikipedia

    en.wikipedia.org/wiki/Old_School_Renaissance

    The Old School Renaissance, Old School Revival, [1] or OSR is a play style movement in tabletop role-playing games which draws inspiration from the earliest days of tabletop RPGs in the 1970s, especially Dungeons & Dragons. [2]

  5. Experience curve effects - Wikipedia

    en.wikipedia.org/wiki/Experience_curve_effects

    An example of experience curve effects: Swanson's law states that solar module prices have dropped about 20% for each doubling of installed capacity. [1] [2]In industry, models of the learning or experience curve effect express the relationship between experience producing a good and the efficiency of that production, specifically, efficiency gains that follow investment in the effort.

  6. Windows XP - Wikipedia

    en.wikipedia.org/wiki/Windows_XP

    Windows XP is a major release of Microsoft's Windows NT operating system. It was released to manufacturing on August 24, 2001, and later to retail on October 25, 2001. It is a direct successor to Windows 2000 for high-end and business users and Windows Me for home users.

  7. Extreme programming - Wikipedia

    en.wikipedia.org/wiki/Extreme_programming

    Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, [1] [2] [3] it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.