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Alleran Waylan, human, also known as Wonderful Waylan is the biological father of Tika Waylan. He had Tika with one of the barmaids at the Inn of the Last Home. Alleran was a minor mage who often entertained crowds, stealing from them in the process. He was, however, rather charming, a good distraction when he was pilfering his customers money.
He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. Even after the character achieved godhood [4] —being a member of the third edition's default pantheon of D&D gods (the pantheon of Oerth) [5] —he is still described as missing both his left eye and left hand. Vecna's holy symbol is an eye ...
He rules a city-state that shares his name. [ 1 ] : 15 Also called the Shadow King for his reclusive nature, preferring arcane scholarship to the actual governance of his city-state. [ 1 ] : 59 In the 2nd and 3rd editions Nibenay previously left the ruling of his city-state to his exclusively female templars but took a more active role after ...
The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic).
This page was last edited on 19 July 2018, at 18:32 (UTC). Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
The pantheons employed in D&D provide a useful framework for creating fantasy characters, as well as governments and even worlds. [1] [2]: 275–292 Dungeons and Dragons may be useful in teaching classical mythology. [3] D&D draws inspiration from a variety of mythologies, but takes great liberty in adapting them for the purpose of the game. [4]
In 3.5, tieflings use human names until they seek to differentiate themselves from their parents, after which they usually take fiendish "names" of Infernal or Abyssal origin that sound menacing. In 4.0 onwards, tieflings usually take an ancestral Infernal name, although some young tieflings, striving to find a place in the world, choose a name ...
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