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  2. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  3. Comparison of programming languages (object-oriented ...

    en.wikipedia.org/wiki/Comparison_of_programming...

    class name definition «inheriting from parentclass». «interfaces: interfaces.» method_and_field_declarations endclass. class name implementation. method_implementations endclass. interface name . members endinterface.

  4. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    The class defines the data format, like variables (e.g., name, age) and methods (actions the object can take). Every instance of the class has the same set of variables and methods. Objects are created using a special method in the class known as a constructor. Here are a few key terms in class-based OOP:

  5. Class-based programming - Wikipedia

    en.wikipedia.org/wiki/Class-based_programming

    An object must be explicitly created based on a class and an object thus created is considered to be an instance of that class. An object is similar to a structure, with the addition of method pointers, member access control, and an implicit data member which locates instances of the class (i.e., objects of the class) in the class hierarchy ...

  6. Comparison of stylesheet languages - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_stylesheet...

    The code CSS is non-XML syntax to define the style information for the various elements of the document that it styles. The language to structure a document (markup language) is a prelimit to CSS. A markup language, like HTML and less XUL, may define some primitive elements to style a document, for example <emphasis> to bold.

  7. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    This allows the sending objects to invoke behaviors and to delegate the implementation of those behaviors to the receiving object. A method in Java programming sets the behavior of a class object. For example, an object can send an area message to another object and the appropriate formula is invoked whether the receiving object is a rectangle ...

  8. Subject-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Subject-oriented_programming

    In computing, subject-oriented programming is an object-oriented software paradigm in which the state (fields) and behavior (methods) of objects are not seen as intrinsic to the objects themselves, but are provided by various subjective perceptions ("subjects") of the objects.

  9. Object (computer science) - Wikipedia

    en.wikipedia.org/wiki/Object_(computer_science)

    A language that supports creating an object from a class is classified as class-based. A language that supports object creation via a template object is classified as prototype-based. The concept of object is used in many different software contexts, including: Possibly the most common use is in-memory objects in a computer program written in ...