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  2. CPU-bound - Wikipedia

    en.wikipedia.org/wiki/CPU-bound

    Establishing that a computer is frequently CPU-bound implies that upgrading the CPU or optimizing code will improve the overall computer performance. With the advent of multiple buses, parallel processing, multiprogramming , preemptive scheduling, advanced graphics cards , advanced sound cards and generally, more decentralized loads, it became ...

  3. Wait state - Wikipedia

    en.wikipedia.org/wiki/Wait_state

    Some second-level CPU caches run slower than the processor core. When the processor needs to access external memory, it starts placing the address of the requested information on the address bus. It then must wait for the answer, that may come back tens if not hundreds of cycles later. Each of the cycles spent waiting is called a wait state.

  4. I/O bound - Wikipedia

    en.wikipedia.org/wiki/I/O_bound

    With faster computation speed being the primary goal of new computer designs and components such as the CPU and memory being expensive, there is a strong imperative to avoid I/O bound states and eliminating them can yield a more economic improvement in performance than upgrading the CPU or memory. As CPU gets faster, processes tend to get more ...

  5. Intel Ultra Path Interconnect - Wikipedia

    en.wikipedia.org/wiki/Intel_Ultra_Path_Interconnect

    It uses a directory-based home snoop coherency protocol with a transfer speed of up to 10.4 GT/s. Supporting processors typically have two or three UPI links. Supporting processors typically have two or three UPI links.

  6. Floating point operations per second - Wikipedia

    en.wikipedia.org/wiki/Floating_point_operations...

    KASY0 was the first sub-US$ 100/GFLOPS computing technology. KASY0 achieved 471 GFLOPS on 32-bit HPL. At a cost of less than $39,500, that makes it the first supercomputer to break $100/GFLOPS. [81] August 2007: $48.31 $70.99 Microwulf As of August 2007, this 26 GFLOPS "personal" Beowulf cluster can be built for $1256. [82] March 2011: $1.80 $2 ...

  7. Load (computing) - Wikipedia

    en.wikipedia.org/wiki/Load_(computing)

    During the last 15 minutes, the system was overloaded 698% on average (7.98 runnable processes, so that 6.98 processes had to wait for a turn for a single CPU system on average). This means that this system (CPU, disk, memory, etc.) could have handled all the work scheduled for the last minute if it were 1.73 times as fast.

  8. CPU-Z - Wikipedia

    en.wikipedia.org/wiki/CPU-Z

    CPU-Z is a freeware system profiling and monitoring application for Microsoft Windows and Android that detects the central processing unit, RAM, motherboard chipset, ...

  9. Speedup - Wikipedia

    en.wikipedia.org/wiki/Speedup

    One possible reason for super-linear speedup in low-level computations is the cache effect resulting from the different memory hierarchies of a modern computer: in parallel computing, not only do the numbers of processors change, but so does the size of accumulated caches from different processors.

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