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  2. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    Video Graphics Array:MCGA (in monochome), Nintendo 3DS lower screen HiRes, GameCube, Sun-1 color, PlayStation (e.g. Tobal No.1 and Ehrgeiz), Nintendo 64, (e.g. various Expansion Pak enhanced games), 6th Generation Consoles, Nintendo Wii

  3. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    As of 2013, many games are adopting support for 21:9 ultrawide resolutions, [31] which can give a gameplay advantage due to increased field of view, [23] although this is not always the case. [32] 4:3 monitors have the best compatibility with older games released prior to 2005 when that aspect ratio was the mainstream standard for computer ...

  4. Ultrawide formats - Wikipedia

    en.wikipedia.org/wiki/Ultrawide_formats

    21:9 movies usually refers to 1024:429 ≈ 2.387, the aspect ratio of digital ultrawide cinema formats, which is often rounded up to 2.39:1 or 2.4:1 Ultrawide resolution can also be described by its height, such as "UW 1080" and "1080p ultrawide" both stands for the same 2560×1080 resolution.

  5. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    There are other, non-standard display resolutions with 1080 lines whose aspect ratios fall between the usual 16∶9 and the ultra-wide 64∶27, e.g. 18∶9, 18.5∶9, 19∶9 and 19.5∶9. They are mostly used in smartphones or phablets and do not have established names, but may be subsumed under the umbrella term ultra-wide (full) HD.

  6. 21:9 aspect ratio - Wikipedia

    en.wikipedia.org/wiki/21:9_aspect_ratio

    The Samsung Galaxy Fold smartphone/tablet folding hybrid, with its 4.6" Super AMOLED cover display, and the Xperia 10 and 10 Plus are among the first modern devices with ultra-wide displays. Motorola introduced two 21:9 smartphones in 2019, the One Vision in May [44] and the One Action in August, [45] both with a 6.3" FHD+ IPS LCD screen.

  7. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from game to game.

  8. List of video game remakes and remasters - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_remakes...

    Remastered high-definition models and textures, support for wide and ultra-wide video resolutions. [488] Siren: 2003 PlayStation 2 Siren: Blood Curse: 2008 PlayStation 3 Re-imagining of the original game. [489] Sleeping Dogs: 2012 Windows, PlayStation 3, Xbox 360: Sleeping Dogs: Definitive Edition: 2014 Windows, PlayStation 4, Xbox One

  9. Widescreen - Wikipedia

    en.wikipedia.org/wiki/Widescreen

    Despite the existence of PALplus and support for widescreen in the DVB-based digital satellite, terrestrial and cable broadcasts in use across Europe, only Belgium, Ireland, the Netherlands, Austria, Germany, the Nordic countries and the UK have adopted widescreen on a large scale, with over half of all widescreen channels available by ...