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However, the Buccaneers won 55–40, with their quarterback, Jameis Winston, throwing for 385 yards and four touchdowns. Rams quarterback Jared Goff completed 45 passes (t-2nd most all time) [56] out of 68 attempts (t-3rd most all time) [57] for 517 yards (t-8th most all time) [58] in the losing effort.
55 Wilt Chamberlain * Philadelphia Warriors: November 24, 1960: Boston Celtics: Record set in a losing effort; grabbed 31 rebounds in one half; scored 34 points. 51 Bill Russell * Boston Celtics: February 5, 1960: Syracuse Nationals: Set a then-record for rebounds in a game; set a still-standing record for rebounds in a winning effort. 49 Bill ...
The Eagles quarterback — himself off a dominant dual-threat performance in the conference title game — joined his general manager in the assistant coaches annex tucked near the locker room exit.
A brilliant game plan from Bill Belichick, effective game management from TB12, and K Adam Vinatieri's clutch kick launched a dynasty no one foresaw. 56. 2021 Los Angeles Rams, won Super Bowl 56 (LVI)
All that is required is that he is one of the five players for a team on the court for a minimal time of one second according to the game clock. [citation needed] Through the 2023–24 season, the all-time leader in games played is Jordan Bohannon, who played six seasons at Iowa and appeared in 179 games. [1]
This is an accepted version of this page This is the latest accepted revision, reviewed on 17 February 2025. This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by adding missing items with reliable sources. On August 7, 2010, Corey Fisher scored 105 points during a semi-professional summer league game. In basketball, points are the sum ...
The Super Bowl is often used by networks to debut their new scorebug, the box at the bottom of broadcasts displaying the score and other information, for the next year.. Fox Sports did so for the ...
In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems.