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Climate fiction (sometimes shortened to cli-fi) is literature that deals with climate change. [1] Generally speculative in nature but inspired by climate science, works of climate fiction may take place in the world as we know it, in the near future, or in fictional worlds experiencing climate change.
Climate change—science fiction dealing with effects of anthropogenic climate change and global warming at the end of the Holocene era; Megacity; Pastoral science fiction—science fiction set in rural, bucolic, or agrarian worlds, either on Earth or on Earth-like planets, in which advanced technologies are downplayed. Seasteading and ocean ...
Regions where oceanic or subtropical highland climates (Cfb, Cfc, Cwb, Cwc) are found. An oceanic climate, also known as a marine climate or maritime climate, is the temperate climate sub-type in Köppen classification represented as Cfb, typical of west coasts in higher middle latitudes of continents, generally featuring cool to warm summers and cool to mild winters (for their latitude), with ...
Ecofiction (also "eco-fiction" or "eco fiction") is the branch of literature that encompasses nature or environment-oriented works of fiction. [1] While this super genre's roots are seen in classic, pastoral, magical realism, animal metamorphoses, science fiction, and other genres, the term ecofiction did not become popular until the 1960s when various movements created the platform for an ...
Science fiction (sometimes shortened to sci-fi or abbreviated SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, and extraterrestrial life.
This is a collection of science fiction novels, comic books, films, television series and video games that take place either partially or primarily underwater. They prominently feature maritime and underwater environments , or other underwater aspects from the nautical fiction genre, as in Jules Verne 's classic 1870 novel Twenty Thousand ...
We are learning more and more just how much video games, science fiction, and fantasy shaped Elon Musk's worldview—and dreams for the future.
A satirical cartoon about sea level rise.. References to climate change in popular culture have existed since the late 20th century and increased in the 21st century.Climate change, its impacts, and related human-environment interactions have been featured in nonfiction books and documentaries, but also literature, film, music, television shows and video games.