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Phase margin and gain margin are two measures of stability for a feedback control system. They indicate how much the gain or the phase of the system can vary before it becomes unstable. Phase margin is the difference (expressed as a positive number) between 180° and the phase shift where the magnitude of the loop transfer function is 0 dB.
Some games use a timeline as part of a game mechanic that lets players establish or alter the order of events within the game world. For example, in the indie role-playing game Microscope , players invent a timeline together, then select different segments of the timeline to embellish through roleplaying. [ 42 ]
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Suikoden (Japanese: 幻想水滸伝, Hepburn: Gensō Suikoden, lit. "Fantasy Water Margin") is a series of role-playing video games created by Yoshitaka Murayama.The games are loosely based on the classical Chinese novel Water Margin, [1] whose title is rendered as Suikoden (水滸伝) in Japanese.
The game was re-released on the same platform with no or only minor changes. Port: The game first appeared on a different platform and a port was made. The game is like the original, with few or no differences. Remake: The game is an enhanced remake of an original, released on the same or different platform, with changes to graphics, sound and ...
Figures 8 and 9 illustrate the gain margin and phase margin for a different amount of feedback β. The feedback factor is chosen smaller than in Figure 6 or 7, moving the condition | β A OL | = 1 to lower frequency. In this example, 1 / β = 77 dB, and at low frequencies A FB ≈ 77 dB as well. Figure 8 shows the gain plot.
The game was re-released on the same platform with no or only minor changes. Port: The game first appeared on a different platform and a port was made. The game is like the original, with few or no differences. Remake: The game is an enhanced remake of an original, released on the same or different platform, with changes to graphics, sound and ...