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  2. Audio-to-video synchronization - Wikipedia

    en.wikipedia.org/wiki/Audio-to-video_synchronization

    If the sound source is 340 meters from the microphone, then the sound arrives approximately 1 second later than the light. The AV-sync delay increases with distance. During mixing of video clips normally either the audio or video needs to be delayed so they are synchronized. The AV-sync delay is static but can vary with the individual clip.

  3. Hot mic - Wikipedia

    en.wikipedia.org/wiki/Hot_mic

    A special case of hot mic is the microphone gaffe, in which the microphone is actively collecting and transmitting sound gathered near a subject who is unaware that their remarks are being transmitted and recorded, allowing unintended listeners or viewers to hear parts of conversations not intended for public consumption. Such errors usually ...

  4. Twitch (service) - Wikipedia

    en.wikipedia.org/wiki/Twitch_(service)

    In late 2013, particularly due to increasing viewership, Twitch had issues with lag and low frame rates in Europe. [33] Twitch has subsequently added new servers in the region. [34] Also in order to address these problems, Twitch implemented a new video system shown to be more efficient than the previous system.

  5. Noise-canceling microphone - Wikipedia

    en.wikipedia.org/wiki/Noise-canceling_microphone

    Sound that's much closer to the front port than to the rear will make more of a pressure gradient between the front and back of the diaphragm, causing it to move more. The microphone's proximity effect is adjusted so that flat frequency response is achieved for sound sources very close to the front of the mic – typically 1 to 3 cm. Sounds ...

  6. Line level - Wikipedia

    en.wikipedia.org/wiki/Line_level

    Line level is the specified strength of an audio signal used to transmit analog sound between audio components such as CD and DVD players, television sets, audio amplifiers, and mixing consoles. Generally, line level signals sit in the middle of the hierarchy of signal levels in audio engineering.

  7. Video game livestreaming - Wikipedia

    en.wikipedia.org/wiki/Video_game_livestreaming

    Many viewers cannot experience these video games due to time and financial constraints. Video game live streaming can be a remedy to this dilemma, allowing the audience to consume the act of the streamer's consumption. [2] Live streamers are seen as community organizers of a video game due to their ability to play said game or the entertainment ...

  8. Spill (audio) - Wikipedia

    en.wikipedia.org/wiki/Spill_(audio)

    Spill occurs when sound is detected by a microphone not intended to pick it up (for example, the vocals being detected by the microphone for the guitar). [3] Spill is often undesirable in popular music recording, [4] as the combined signals during the mix process can cause phase cancellation and may cause difficulty in processing individual tracks. [2]

  9. Multichannel Television Sound - Wikipedia

    en.wikipedia.org/wiki/Multichannel_Television_Sound

    Multichannel Television Sound (MTS) is the method of encoding three additional audio channels into analog 4.5 MHz audio carriers on System M and System N.The system was developed by an industry group known as the Broadcast Television Systems Committee (BTSC), a parallel to color television's National Television System Committee, which developed the NTSC television standard.