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Jeffrey Kaplan is an American video game designer and former vice president of Blizzard Entertainment, a position he held until he left the company in 2021. He designed elements of World of Warcraft and is the former lead director of Overwatch .
Former lead director Jeff Kaplan. Overwatch was developed by Blizzard Team 4 and published by Blizzard Entertainment. [15] [16] The game came about in the aftermath of Blizzard's decision to cancel the massively multiplayer online role-playing game Titan in 2013, a project that had been in development for about seven years.
Jeff Kaplan, Michael Chu, and Scott Mercer served as the game's lead director, lead writer, and principal game designer, respectively. [11] [12] [13] Blizzard hired writer Alyssa Wong to Overwatch 's writing team in 2018. [14] Kaplan departed from Blizzard in April 2021, after which Aaron Keller took over Kaplan's duties as lead director. [15]
The sequel Overwatch 2 was released in October 2022, and will continue the seasonal events. According to Kaplan, while the game will be a sequel, they want to allow all content from the first Overwatch to be brought forward into Overwatch 2, requiring them to slow down new content development for the original game, particularly new heroes and maps.
[1] [2] Overwatch director Jeff Kaplan said that Titan was a class-based shooter game, with each class having a core set of abilities that the player would expand upon via a skill tree progression; these skills got more powerful the farther the player progressed, and Kaplan said that it ended up being "very cluttered and confused". [2]
Jeff Kaplan, director for Overwatch, explained that this was a major decision and that he had to justify this "player-first standpoint" to Blizzard executives, given the current industry trend to draw in new sales. [17] All new heroes, maps, and PvP modes were to be added to both games to maintain this shared environment. [18]
Overwatch director Jeff Kaplan noted her as an example of how character designs challenge the stereotypes of their character types. [9] The development team noted that unlike many characters in the game, Zarya's development from early concept to completion was "surprisingly smooth". [1]
Jeff Kaplan stated that they wanted the map to feel authentic to the city, and spent time recording sounds of the real Busan to augment their own sound effects, as well as finding Busan musicians to help provide background music for the level. [51] [52] [53] Ilios: The map is set on a Grecian resort island, modeled after the island of Santorini ...