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Duke Nukem 3D is a first-person shooter video game developed by 3D Realms.It is a sequel to the platform games Duke Nukem and Duke Nukem II, published by 3D Realms.. Duke Nukem 3D features the adventures of the titular Duke Nukem, voiced by Jon St. John, who fights against an alien invasion on Earth.
Duke Nukem 3D: PC / XB360: FPS: 1996 2-8 ... Full Supports 10 players with 2 multitaps or 7 players with just one multitap ... Full No** *Via split-screen; up to 4 ...
First released by Silverman; 3D Realms later did GPL releases of Duke Nukem 3D and Shadow Warrior: Cube Engine: Wouter van Oortmerssen: 2001 Yes: Yes: Yes: Android [3] zlib License (code), Individual licenses (media) FPS with sandbox style level-editor Cube 2 Engine: Wouter van Oortmerssen: 2004 Yes: Yes: Yes: No zlib License (code), Individual ...
Apogee began using the brand name 3D Realms for its 3D games in 1994, and in 1996 rebranded the company itself to 3D Realms to focus on traditionally-published 3D titles. Duke Nukem 3D (1996) was released under this name to great success. 3D Realms largely ceased its publishing and development operations afterwards to focus on two extensively ...
Duke Nukem is a 1991 platform game developed and published by Apogee Software for MS-DOS. The 2D, multidirectional scrolling game follows the adventures of fictional character Duke Nukem across three episodes of ten levels each. The game's first episode was distributed as shareware. [5] The name was briefly changed to Duke Nukum to avoid ...
Version 2.0 of EDuke, a project to improve Duke Nukem 3D for modders by Matt Saettler (Matteus), was sent to 3D Realms for packaging shortly after the release of the Build source, leaving Duke Nukem 3D the pre-built libraries that 3D Realms had used with the original Duke. (Both Duke Nukem 3D and EDuke were still closed-source at this point.)
Duke Nukem 3D: Reloaded is a suspended first-person shooter fan project. The title was announced on the Gearbox forums on October 13, 2010 [ 3 ] and is based on the Duke Nukem series. The game was intended to be a next generation reimagining of the 1996 game Duke Nukem 3D .
One of the first projects to be announced after the success of Duke Nukem 3D was a return to Duke Nukem ' s 2D side-scrolling, platforming format for a game named Duke Nukem 4Ever. The project was directed by Keith Schuler, main designer and programmer for the games Paganitzu and Realms of Chaos, and a level designer for the Plutonium PAK.
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