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  2. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    Any series of 4 distinct points can be converted to a cubic Bézier curve that goes through all 4 points in order. Given the starting and ending point of some cubic Bézier curve, and the points along the curve corresponding to t = 1/3 and t = 2/3, the control points for the original Bézier curve can be recovered. [9]

  3. Composite Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Composite_Bézier_curve

    We may approximate a circle of radius from an arbitrary number of cubic Bézier curves. Let the arc start at point A {\displaystyle \mathbf {A} } and end at point B {\displaystyle \mathbf {B} } , placed at equal distances above and below the x-axis, spanning an arc of angle θ = 2 ϕ {\displaystyle \theta =2\phi } :

  4. Radius of curvature - Wikipedia

    en.wikipedia.org/wiki/Radius_of_curvature

    Radius of curvature and center of curvature. In differential geometry, the radius of curvature, R, is the reciprocal of the curvature. For a curve, it equals the radius of the circular arc which best approximates the curve at that point. For surfaces, the radius of curvature is the radius of a circle that best fits a normal section or ...

  5. Parallel curve - Wikipedia

    en.wikipedia.org/wiki/Parallel_curve

    The principal radii of curvature are the eigenvalues of the inverse of the shape operator, the principal curvature directions are its eigenvectors, the reciprocal of the Gaussian curvature is its determinant, and the mean radius of curvature is half its trace. Note the similarity to the geometric properties of parallel curves.

  6. Bézier surface - Wikipedia

    en.wikipedia.org/wiki/Bézier_surface

    Bézier surfaces are a species of mathematical spline used in computer graphics, computer-aided design, and finite element modeling. As with Bézier curves, a Bézier surface is defined by a set of control points.

  7. De Casteljau's algorithm - Wikipedia

    en.wikipedia.org/wiki/De_Casteljau's_algorithm

    In the mathematical field of numerical analysis, De Casteljau's algorithm is a recursive method to evaluate polynomials in Bernstein form or Bézier curves, named after its inventor Paul de Casteljau.

  8. Bézier triangle - Wikipedia

    en.wikipedia.org/wiki/Bézier_triangle

    An example Bézier triangle with control points marked. A cubic Bézier triangle is a surface with the equation (,,) = (+ +) = + + + + + + + + +where α 3, β 3, γ 3, α 2 β, αβ 2, β 2 γ, βγ 2, αγ 2, α 2 γ and αβγ are the control points of the triangle and s, t, u (with 0 ≤ s, t, u ≤ 1 and s + t + u = 1) are the barycentric coordinates inside the triangle.

  9. Cubic plane curve - Wikipedia

    en.wikipedia.org/wiki/Cubic_plane_curve

    The 1st equal areas cubic is the locus of a point X such that area of the cevian triangle of X equals the area of the cevian triangle of X*. Also, this cubic is the locus of X for which X* is on the line S*X, where S is the Steiner point. (S = X(99) in the Encyclopedia of Triangle Centers).