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  2. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Game-based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game-based learning is designed to balance subject matter with gameplay and the ability of the player to retain, and apply said subject matter to the real world. [4] Children tend to spend hours playing hide and seek, learning the steps of digital ...

  4. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    The games and learning research world studies how new digital media tools shift the topic of education research from recalling and repeating information to being able to find it, evaluate it and use it compellingly at the right time and in the right context. Games and learning research explores how games and game communities can lead to 21st ...

  5. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  6. Adventure learning - Wikipedia

    en.wikipedia.org/wiki/Adventure_learning

    The first adventure learning program “supported by theory and long-term research” [2] was the GoNorth! Adventure Learning Series of circumpolar Arctic dogsledding expeditions at PolarHusky.com which reached millions of learners worldwide and explored such topics as sustainability, the environment, science, and traditional cultures.

  7. KWL table - Wikipedia

    en.wikipedia.org/wiki/KWL_table

    In this particular methodology the students are given the space to learn by constructing their own learning pace and their own style of understanding a given topic or idea. The KWL chart or table was developed within this methodology and is a form of instructional reading strategy that is used to guide students taking them through the idea and ...

  8. Authentic learning - Wikipedia

    en.wikipedia.org/wiki/Authentic_Learning

    Simulation-Based Learning: Students engage in simulations and role-playing in order to be put in situations where the student has to actively participate in the decision making of a project. This helps in "developing valuable communication, collaboration, and leadership skills that would help the student succeed as a professional in the field ...

  9. Activity-based learning in India - Wikipedia

    en.wikipedia.org/wiki/Activity-based_learning_in...

    Demonstrating activity-based learning in the classroom. Activity-based learning, or ABL, describes a range of pedagogical approaches to teaching. Its core premises include the requirement that learning should be based on doing hands-on experiments and activities. Activity-based learning is rooted in the idea that children are active learners ...