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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

  3. Overjustification effect - Wikipedia

    en.wikipedia.org/wiki/Overjustification_effect

    Drawing directly on self-determination theory, these critics of gamification express concerns that gamified contexts such as foursquare might provide expected rewards for activities that do not adequately meet self-determination theory's three innate needs for intrinsic motivation—relatedness, autonomy, and competence—and therefore reduce ...

  4. Self-determination theory - Wikipedia

    en.wikipedia.org/wiki/Self-determination_theory

    Self-determination theory (SDT) is a macro theory of human motivation and personality regarding individuals' innate tendencies toward growth and innate psychological needs. It pertains to the motivation behind individuals' choices in the absence of external influences and distractions.

  5. Digital self-determination - Wikipedia

    en.wikipedia.org/wiki/Digital_self-determination

    Digital self-determination is a multidisciplinary concept derived from the legal concept of self-determination and applied to the digital sphere, to address the unique challenges to individual and collective agency and autonomy arising with increasing digitalization of many aspects of society and daily life.

  6. Social determinism - Wikipedia

    en.wikipedia.org/wiki/Social_determinism

    Social determinism is the theory that social interactions alone determine individual behavior (as opposed to biological or objective factors). [citation needed]A social determinist would only consider social dynamics like customs, cultural expectations, education, and interpersonal interactions as the contributing factors to shape human behavior.

  7. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user engagement." Another example can be seen in the American education system.

  8. Israel-Hamas ceasefire deal finalized, Netanyahu's office says

    www.aol.com/israel-hamas-truce-deal-brings...

    Israeli Prime Minister Benjamin Netanyahu's office announced early Friday local time that Israel has finalized its ceasefire agreement with the militant group Hamas that will see the release of ...

  9. Jane McGonigal - Wikipedia

    en.wikipedia.org/wiki/Jane_McGonigal

    McGonigal at Foo Camp in 2009. McGonigal writes and speaks about alternate reality games and massively multiplayer online gaming.She also writes about the way that collective intelligence can be generated and used as a means for improving the quality of human life or working towards the solution of social ills.