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  2. Easter egg (media) - Wikipedia

    en.wikipedia.org/wiki/Easter_egg_(media)

    An Easter egg is a message, image, or feature hidden in software, a video game, a film, or another—usually electronic—medium. The term used in this manner was coined around 1979 by Steve Wright, the then-Director of Software Development in the Atari Consumer Division, to describe a hidden message in the Atari video game Adventure , in ...

  3. List of backmasked messages - Wikipedia

    en.wikipedia.org/wiki/List_of_backmasked_messages

    The message is composed of rearranged verses from earlier in the song. The B-52s "Detour Thru Your Mind" "I buried my parakeet in the backyard. Oh no, you're playing the record backward. Watch out, you might ruin your needle." [4] A reversed message in Fred Schneider's voice, starting at the 4:35 mark.

  4. Hidden message - Wikipedia

    en.wikipedia.org/wiki/Hidden_message

    The information in hidden messages is not immediately noticeable; it must be discovered or uncovered, and interpreted before it can be known. Hidden messages include backwards audio messages, hidden visual messages, and symbolic or cryptic codes such as a crossword or cipher. There are many legitimate examples of hidden messages, though many ...

  5. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Because of this, maze generation is often approached as generating a random spanning tree. Loops, which can confound naive maze solvers, may be introduced by adding random edges to the result during the course of the algorithm. The animation shows the maze generation steps for a graph that is not on a rectangular grid.

  6. List of maze video games - Wikipedia

    en.wikipedia.org/wiki/List_of_maze_video_games

    Some first-person maze games follow the design of Pac-Man, but from the point of view of being in the maze. First-person maze games are differentiated from more diversified first-person party-based RPGs , dungeon crawlers , first-person shooters , and walking sims by their emphasis on navigation of largely abstracted maze environments.

  7. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  8. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Live, free to play public servers and public development groups have since come into existence. The source code is centrally maintained by the open-source project SWG Source and is available on GitHub. Striker '96: 1996 2022 PlayStation Sports: Rage Software: Source code found on a Dreamcast development kit. [232] Super 3D Noah's Ark: 1994 2018 ...

  9. Adrian Fisher (maze designer) - Wikipedia

    en.wikipedia.org/wiki/Adrian_Fisher_(maze_designer)

    Adrian Fisher MBE is a British pioneer, inventor, designer and creator of mazes, puzzles, public art, tessellations, tilings, patterns and networks of many kinds.He is responsible for more than 700 mazes in 42 countries since 1979.