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  2. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  3. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    It primarily focuses on reading, playing with words and phonics divided into nine different activities (seven in earlier versions and five in the first version). Sammy's Science House was released on July 1, 1994, [ 11 ] and stars the snake Sammy.

  4. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.

  5. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  6. Mario's Early Years! - Wikipedia

    en.wikipedia.org/wiki/Mario's_Early_Years!

    The Mario's Early Years! series is a trilogy of point-and-click educational games released on MS-DOS and Super Nintendo Entertainment System developed and published by The Software Toolworks under license from Nintendo. The three games consist of Fun with Letters, Fun with Numbers and Preschool Fun.

  7. Big Thinkers (video game series) - Wikipedia

    en.wikipedia.org/wiki/Big_Thinkers_(video_game...

    Big Thinkers! Kindergarten taught skills such as measurements, spelling, and letter identification. [5] In teaching math, language arts, science / social science, creative arts and skills, the game built upon the national curriculum standards for kindergarten students. [6]

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