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  2. CPU cache - Wikipedia

    en.wikipedia.org/wiki/CPU_cache

    A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. [1] A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations.

  3. Read-only memory - Wikipedia

    en.wikipedia.org/wiki/Read-only_memory

    Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing software that is rarely changed during the life of the system, also known as firmware.

  4. Memory timings - Wikipedia

    en.wikipedia.org/wiki/Memory_timings

    The time to read the first bit of memory from a DRAM without an active row is T RCD + CL. Row Precharge Time T RP: The minimum number of clock cycles required between issuing the precharge command and opening the next row. The time to read the first bit of memory from a DRAM with the wrong row open is T RP + T RCD + CL. Row Active Time T RAS

  5. Cache (computing) - Wikipedia

    en.wikipedia.org/wiki/Cache_(computing)

    Diagram of a CPU memory cache operation. In computing, a cache (/ k æ ʃ / ⓘ KASH) [1] is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere.

  6. Random-access memory - Wikipedia

    en.wikipedia.org/wiki/Random-access_memory

    [10] Prior to the development of integrated read-only memory (ROM) circuits, permanent (or read-only) random-access memory was often constructed using diode matrices driven by address decoders, or specially wound core rope memory planes. [citation needed] Semiconductor memory appeared in the 1960s with bipolar memory, which used bipolar ...

  7. Loading screen - Wikipedia

    en.wikipedia.org/wiki/Loading_screen

    Since the loading screen data itself needs to be read from the media, it actually can increase the overall loading time. For example, with a ZX Spectrum game, the screen data takes up 6 kilobytes , representing an increase in loading time of about 13% over the same game without a loading screen. [ 1 ]

  8. ReadyBoost - Wikipedia

    en.wikipedia.org/wiki/ReadyBoost

    The device must be capable of 2.5 MB/s read speeds for 4 kB random reads spread uniformly across the entire device, and 1.75 MB/s write speeds for 512 kB random writes spread uniformly across the device. [10] The Microsoft Windows Client Performance group recommends a flash-memory-to-system-RAM ratio of between 1:1 and 2.5:1. [3]

  9. RAM limit - Wikipedia

    en.wikipedia.org/wiki/RAM_limit

    The maximum random access memory (RAM) installed in any computer system is limited by hardware, software and economic factors. The hardware may have a limited number of address bus bits, limited by the processor package or design of the system. Some of the address space may be shared between RAM, peripherals, and read-only memory.