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  2. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode. In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. [1][2] Although pseudocode shares features with regular programming ...

  3. Plotting algorithms for the Mandelbrot set - Wikipedia

    en.wikipedia.org/wiki/Plotting_algorithms_for...

    Escape time algorithm. The simplest algorithm for generating a representation of the Mandelbrot set is known as the "escape time" algorithm. A repeating calculation is performed for each x, y point in the plot area and based on the behavior of that calculation, a color is chosen for that pixel.

  4. Prim's algorithm - Wikipedia

    en.wikipedia.org/wiki/Prim's_algorithm

    Prim's algorithm. In computer science, Prim's algorithm is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. The algorithm operates by building this tree ...

  5. Bowyer–Watson algorithm - Wikipedia

    en.wikipedia.org/wiki/Bowyer–Watson_algorithm

    The following pseudocode describes a basic implementation of the Bowyer-Watson algorithm. Its time complexity is ().Efficiency can be improved in a number of ways. For example, the triangle connectivity can be used to locate the triangles which contain the new point in their circumcircle, without having to check all of the triangles - by doing so we can decrease time complexity to (⁡).

  6. Trie - Wikipedia

    en.wikipedia.org/wiki/Trie

    Each complete English word has an arbitrary integer value associated with it. In computer science, a trie (/ ˈtraɪ /, / ˈtriː /), also called digital tree or prefix tree, [ 1 ] is a type of search tree: specifically, a k -ary tree data structure used for locating specific keys from within a set. These keys are most often strings, with links ...

  7. The Art of Computer Programming - Wikipedia

    en.wikipedia.org/wiki/The_Art_of_Computer...

    The Art of Computer Programming (TAOCP) is a comprehensive monograph written by the computer scientist Donald Knuth presenting programming algorithms and their analysis. Volumes 1–5 are intended to represent the central core of computer programming for sequential machines. When Knuth began the project in 1962, he originally conceived of it as ...

  8. Introduction to Algorithms - Wikipedia

    en.wikipedia.org/wiki/Introduction_to_Algorithms

    Introduction to Algorithms is a book on computer programming by Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, and Clifford Stein.The book has been widely used as the textbook for algorithms courses at many universities [1] and is commonly cited as a reference for algorithms in published papers, with over 10,000 citations documented on CiteSeerX, [2] and over 67,000 citation on ...

  9. Literate programming - Wikipedia

    en.wikipedia.org/wiki/Literate_programming

    Literate Programming by Donald Knuth is the seminal book on literate programming.. Literate programming is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it works in a natural language, such as English, interspersed (embedded) with snippets of macros and traditional source code, from which compilable source code can be ...