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Tasha’s Cauldron of Everything A magical mixture of rules options for the world's greatest roleplaying game. View Cover Art Conte...
Spellcaster, a magic-user who can cast spells to harm your foes or heal you and your friends. Warrior, a martial companion who specializes in striking your foes or defending you and your allies. The DM will either tell you which type of sidekick to use or let you choose one. It’s up to you and the DM to decide who controls the sidekick in play.
It should be quite obvious from the first sentence of CL: "Instead of choosing one of the game's races for your character at 1st level, you can use the following traits to represent your character's lineage, giving you full control over how your character's origin shaped them" (Emphasis mine".
Armorers are artificers who have specialized in the craft of armor smithing. Like any good artificer, they don’t simply make armor, they make miracles. The artificer gains four subclass features at 3rd, 5th, 9th, and 15th level. You can read all of the Alchemist specialty features in Tasha’s Cauldron of Everything.
Any subclass, spell, or feat from Xanathar’s Guide to Everything or Tasha’s Cauldron of Everything that appears in this book replaces the version that appears in the Everything book. Classes. The 2024 Player’s Handbook includes twelve classes for player characters, and each class includes four subclasses. New Subclass Names
The Circle of Stars draws upon eternal pathways of the stars to grant them the power to cast powerful spells, create charts of the stars, and even take on aspects of the constellations themselves. The druid gains access to four subclass features at 2nd, 6th, 10th, and 14th level. You can read all of the Circle of Stars features in Tasha’s ...
Poisoner. This new feat from Tasha’s Cauldron of Everything is a boon to any character who deals in poisons. Your mastery of alchemical agents makes you a perfect candidate for a master poison maker. Take this feat to lean into that story! If you want more advice for building an artificer, check out Artificer 101.
Session 0 Checklist. When participating in a session 0, you're joining a social contract with your other players. D&D is a game, after all, and games are supposed to be fun. When you discuss boundaries and expectations for your D&D sessions, the other players put their trust in you, and you put your trust in them to uphold these guidelines so ...
One D&D is an initiative that will shape the future of the game. In encompasses the following: 2024 Core Rulebooks. We are updating the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. The 2024 core rulebooks take what we love about fifth edition and update the rules of the game to reflect the feedback we have heard ...
Gain a special, bestial attack while you rage by transforming your teeth into fangs, hands into claws, or growing a tail. Bypass damage resistances with your bestial weapons. Gain a unique benefit to climb, jump, or swim with primeval power. Curse the targets of your attacks with rabid fury.