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  2. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    A display resolution standard is a commonly used width and height dimension (display resolution) of an electronic visual display device, measured in pixels. This information is used for electronic devices such as a computer monitor. Certain combinations of width and height are standardized (e.g. by VESA [ 1 ][ 2 ]) and typically given a name ...

  3. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    This bit of marketing obfuscation is calculated as horizontal resolution × vertical resolution × 3. For example: 640 × 480 VGA is 921,600 subpixels, or 307,200 pixels, 800 × 600 SVGA is 1,440,000 subpixels, or 480,000 pixels, and 1024 × 768 XGA is 2,359,296 subpixels, but only 786,432 full-color pixels. ^ Apple Computer 1 megapixel standard.

  4. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    320×240 (77k) 320 240 76,800 4:3 TV Computer Non-interlaced TV-as-monitor Various Apple, Atari, Commodore, Sinclair, Acorn, Tandy and other home and small-office computers introduced from 1977 through to the mid-1980s. They used televisions for display output and had a typical usable screen resolution from 102–320 pixels wide and usually 192 ...

  5. Display resolution - Wikipedia

    en.wikipedia.org/wiki/Display_resolution

    1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...

  6. Low-definition television - Wikipedia

    en.wikipedia.org/wiki/Low-definition_television

    320×180 57,600 16:9 222p 222p 400×222 88,800 16:9 Used in low-resolution Facebook widescreen videos. [citation needed] QVGA, NTSC square pixel 240p 320×240 76,800 4:3 Comparable to "low resolution" output of many popular home computers and games consoles, including VGA "Mode X".

  7. Graphics display resolution - Wikipedia

    en.wikipedia.org/wiki/Quarter_VGA

    The graphics display resolution is influenced by the aspect ratio, which is the ratio of the width to the height of the display. The aspect ratio determines how the image is scaled and stretched to fit the screen. The most common aspect ratios for graphics displays are 4:3, 16:10 (equal to 8/5), 16:9, and 21:9 (equal to 7/3).

  8. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    The display aspect ratio (DAR) is the aspect ratio of a display device and so the proportional relationship between the physical width and the height of the display. It is expressed as two numbers separated by a colon (x: y), where x corresponds to the width and y to the height. Common aspect ratios for displays, past and present, include 5:4 ...

  9. Mode X - Wikipedia

    en.wikipedia.org/wiki/Mode_X

    Mode X. Mode X is an alternative 256-color graphics display mode of the IBM VGA graphics hardware that was popularized by Michael Abrash. The primary advantage of Mode X is that it has square pixels: a resolution of 320 × 240 instead of the standard VGA Mode 13h which is 320 × 200. It is enabled by entering Mode 13h via an MS-DOS system call ...