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  2. Fluidity (video game) - Wikipedia

    en.wikipedia.org/wiki/Fluidity_(video_game)

    Fluidity is a 2D puzzle game with platforming elements, in which the player takes control of a large pool of water. The pool is moved by holding the Wii Remote sideways and tilting it left or right, which tilts the game world, while shaking the Remote will cause the pool to bounce upwards.

  3. Where's My Water? - Wikipedia

    en.wikipedia.org/wiki/Where's_My_Water?

    An October 2011 update added "Change is Good", a 20-level expansion that added the ability to change fluid types from one to another in order to complete levels. [8] "Boiling Point", the game's sixth 20-level chapter, was released in a November 2011 update and included levels where players must convert steam into liquid water. [11]

  4. Video game walkthrough - Wikipedia

    en.wikipedia.org/wiki/Video_game_walkthrough

    A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...

  5. Liquid Entertainment - Wikipedia

    en.wikipedia.org/wiki/Liquid_Entertainment

    Liquid Entertainment was founded in April 1999 by Ed Del Castillo and Mike Grayford. [2] [3] Liquid's first game was Battle Realms, published by Crave Entertainment in November 2001 to critical acclaim. [4] Battle Realms is a real-time strategy PC game

  6. The best muscle pain relief creams of 2025, according to ...

    www.aol.com/lifestyle/best-muscle-pain-relief...

    Cost: $7 | Active ingredients: Lidocaine | Type: Cream | Amount: 4.3 ounces. Lidocaine is another popular ingredient found in pain relief creams. It's a topical anesthetic that's often used to ...

  7. Liquid War - Wikipedia

    en.wikipedia.org/wiki/Liquid_War

    The game came as a result of the algorithm, when he realized its applicability to gaming. Colcombet's friend, Christian Mauduit, enhanced the algorithm and coded the game. Liquid War 3.0 was released on 1 July 1995. It was a "barely usable" [4] MS-DOS game with no network support. Version 5.0 was released on 26 September 1998.

  8. Dark Energy Digital - Wikipedia

    en.wikipedia.org/wiki/Dark_Energy_Digital

    The HydroEngine is a video game engine created by Blade Interactive for their video game Hydrophobia for Microsoft Windows, PlayStation 3 and Xbox 360. Developed over three years, it has a unique capability which allows modelling of flowing water and other liquids for the first time. [ 6 ]

  9. Hydrophobia (video game) - Wikipedia

    en.wikipedia.org/wiki/Hydrophobia_(video_game)

    Hydrophobia features fully dynamic and free-flowing water. Gameplay involves the player being able to interact with the environment, and the realistic water dynamics. Rob Hewson (game designer at Blade Interactive) stated that "player versus environment is certainly a large part of the experience, the wonderful thing about water is that it is constantly affecting every area of the environment ...