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  2. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In C++, the name of the constructor is the name of the class. It returns nothing. It can have parameters like any member function. Constructor functions are usually declared in the public section, but can also be declared in the protected and private sections, if the user wants to restrict access to them. The constructor has two parts.

  3. Destructor (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Destructor_(computer...

    C++: destructors have the same name as the class with which they are associated, but with a tilde (~) prefix. [2] D: destructors are declared with name ~this() (whereas constructors are declared with this()). Object Pascal: destructors have the keyword destructor and can have user-defined names, but are mostly named Destroy.

  4. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.

  5. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Objects are instances of a class. Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [ 1 ] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  6. Special member functions - Wikipedia

    en.wikipedia.org/wiki/Special_member_functions

    In the C++ programming language, special member functions[1] are functions which the compiler will automatically generate if they are used, but not declared explicitly by the programmer. The automatically generated special member functions are: Default constructor if no other constructor is explicitly declared.

  7. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    A class defines an implementation of an interface, and instantiating the class results in an object that exposes the implementation via the interface. [3] In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes ...

  8. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...

  9. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    Method (computer programming) Appearance. hide. A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data and behavior; these compose an interface, which specifies how the object may be used. A method is a behavior of an object parametrized by a user.