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  2. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    In object-oriented programming, object copying is the act of creating and initializing a new object based on an existing object's state. The various ways to implement copy have implications that a programmer needs to understand in order to write a computer program that is correct and performant. Copying allows for the emergent state of the ...

  3. Hash table - Wikipedia

    en.wikipedia.org/wiki/Hash_table

    Space. Θ (n) [ 1 ] O (n) A small phone book as a hash table. In computing, a hash table is a data structure that implements an associative array, also called a dictionary or simply map; an associative array is an abstract data type that maps keys to values. [ 2 ] A hash table uses a hash function to compute an index, also called a hash code ...

  4. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor, this is accomplished by invoking a factory method to create an object. Factory methods can be specified in an ...

  5. String interning - Wikipedia

    en.wikipedia.org/wiki/String_interning

    In computer science, string interning is a method of storing only one copy of each distinct string value, which must be immutable. [1] Interning strings makes some string processing tasks more time-efficient or space-efficient at the cost of requiring more time when the string is created or interned. The distinct values are stored in a string ...

  6. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    In object-oriented (OO) and functional programming, an immutable object (unchangeable [ 1 ] object) is an object whose state cannot be modified after it is created. [ 2 ] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [ 3 ] In some cases, an object is considered immutable even if some ...

  7. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    a dynamic array, like C array (i.e., capable of random access) with the ability to resize itself automatically when inserting or erasing an object. Inserting an element to the back of the vector at the end takes amortized constant time. Removing the last element takes only constant time, because no resizing happens.

  8. String (computer science) - Wikipedia

    en.wikipedia.org/wiki/String_(computer_science)

    The length of a string can also be stored explicitly, for example by prefixing the string with the length as a byte value. This convention is used in many Pascal dialects; as a consequence, some people call such a string a Pascal string or P-string. Storing the string length as byte limits the maximum string length to 255.

  9. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    A class defines an implementation of an interface, and instantiating the class results in an object that exposes the implementation via the interface. [3] In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes ...