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Raylib (stylized as raylib) is a cross-platform open-source software development library. The library was made to create graphical applications and games. [3][4] The library is designed to be suited for prototyping, tooling, graphical applications, embedded systems, and education. The source code is written in plain C (C99), which is ...
Games can be published royalty-free GDevelop: C++, JavaScript: 2008 Events editor, JavaScript (Optional) Yes 2D, 3D Windows, Linux, Mac, HTML5, Android, iOS, Facebook Instant Games: MIT: Drag-and-drop game engine for everyone, almost everything can be done from the GUI, no coding experience required to make games Genie Engine: Yes 2D
Snake game. License. GPL-2.0-or-later. Website. www.gltron.org. GLtron is a 3D snake game based on the light cycle portion of the film Tron. [1] The game is free and open-source software and has been ported to many mobile and non-mobile operating systems such as Windows, MacOS, Symbian [2] and Android [3] over the years.
An example of Slither.io gameplay, showing one player's snake eating the remains of another snake that has died. This is only a part of the map. The objective of the game is to control a snake, also known as "slithers", around a wide area and eat pellets, defeating and consuming other players to gain mass to grow the largest and longest in the game. [1]
Snake is a genre of action video games where the player maneuvers the end of a growing line, often themed as a snake. The player must keep the snake from colliding with both other obstacles and itself, which gets harder as the snake lengthens. It originated in the 1976 two-player arcade video game Blockade from Gremlin Industries where the goal ...
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Blockade (video game) Blockade is an arcade video game developed by Lane Hauck for Gremlin and released in November 1976. It is a two-player game where each player controls the direction of an arrow on the screen which creates a trail behind it. The object is to avoid any walls surrounding the playfield or trails created by each player for a ...
Snake (Finnish: Matopeli) [ 1 ] is a 1998 mobile video game created by Taneli Armanto as one of the three games included in the Nokia 6110 cellular phone. In the game, the player controls a snake in a playing field, collecting orbs which give the player points and make the snake grow in size while avoiding the walls and the snake's own longer body.