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For example, a 15-inch (38 cm) display whose dimensions work out to 12 inches (30.48 cm) wide by 9 inches (22.86 cm) high, capable of a maximum 1024×768 (or XGA) pixel resolution, can display around 85 PPI, or 33.46 PPCM, in both the horizontal and vertical directions. This figure is determined by dividing the width (or height) of the display ...
The vertical resolution is usually a multiple of 8 or 16 pixels due to most video codecs processing pixels on such sized blocks. A widescreen FHD video can be 1920 × 800 for a 12∶5 ratio or 1920 × 1040 for roughly 1.85 × 1, for instance.
1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...
Common screen dimensions are listed in the table below (the most common diagonal dimensions in inches as of 2020 are bolded). If the display is not listed, then the following equations can be used. Note that D is the diagonal (in centimeters or inches), W is the width (in pixels), and H is the height (in pixels).
Common aspect ratios for displays, past and present, include 5:4, 4:3, 16:10, and 16:9. To distinguish: The display aspect ratio (DAR) is calculated from the physical width and height of a display, measured each in inch or cm (Display size). The pixel aspect ratio (PAR) is calculated from the width and height of one pixel.
The following is a comparison of high-definition smartphone displays, containing information about their specific screen technology, resolution, size and pixel density. It is divided into three categories, containing smartphones with 720p , 1080p and 1440p displays.
Keeping the pixel density of previous models, the iPhone X and 11 Pro introduced a 2436 × 1125 resolution for 15 cm or 5.8 inch screens, while the iPhone XS Max and 11 Pro Max introduced a 2688 × 1242 resolution for 17 cm or 6.5 inch screens (with a notch) all at an aspect ratio of roughly 13∶6 or, for marketing, 19.5∶9.
The nearly-square (but landscape) aspect ratio and coarse pixel resolution gave these games a characteristic visual style. Colour depth ranged from 4 colours (2 bpp ) with the original Game Boy , through 16–32 colours (4–5 bpp) with the Game Gear , to a maximum of 56 colours (equivalent of 6 bpp) from a wider palette with the Game Boy Color .