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  2. GPU switching - Wikipedia

    en.wikipedia.org/wiki/GPU_switching

    The CPU runs the task assignment application (usually the graphics card driver) to determine which GPU core to use. The CPU passes down the command to the Northbridge. The Northbridge passes down the command to the according GPU core. The GPU core processes the command and returns the rendered data back to the Northbridge.

  3. ROCm - Wikipedia

    en.wikipedia.org/wiki/ROCm

    ROCm is free, libre and open-source software (except the GPU firmware blobs [4]), and it is distributed under various licenses. ROCm initially stood for Radeon Open Compute platfor m ; however, due to Open Compute being a registered trademark, ROCm is no longer an acronym — it is simply AMD's open-source stack designed for GPU compute.

  4. Nvidia Optimus - Wikipedia

    en.wikipedia.org/wiki/Nvidia_Optimus

    Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.

  5. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    This would then provide computer manufacturers, hobbyists, and the like with a complete, royalty-free platform with which to develop computing hardware and related devices. The desktop computer market was long dominated by PC hardware using the x86/x86-64 instruction set and GPUs available for the PC. With three major competitors (Nvidia, AMD ...

  6. Computer multitasking - Wikipedia

    en.wikipedia.org/wiki/Computer_multitasking

    This optimizes CPU utilization by keeping it engaged with the execution of tasks, particularly useful when one program is waiting for I/O operations to complete. The Bull Gamma 60, initially designed in 1957 and first released in 1960, was the first computer designed with multiprogramming in mind. Its architecture featured a central memory and ...

  7. CPU-Z - Wikipedia

    en.wikipedia.org/wiki/CPU-Z

    CPU-Z is more comprehensive in virtually all areas compared to the tools provided in the Windows to identify various hardware components, and thus assists in identifying certain components without the need of opening the case; particularly the core revision and RAM clock rate. It also provides information on the system's GPU.

  8. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    API multi-GPU instead allows the API to intelligently split the workload among two or more completely different GPUs. [40] For example, integrated GPUs included on the CPU can be used in conjunction with a high-end dedicated GPU for a slight performance boost. On March 7, 2018, Vulkan 1.1 was released by the Khronos Group. [41]

  9. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    A BFG Physx card. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia).