Search results
Results from the WOW.Com Content Network
The definition of matrix multiplication is that if C = AB for an n × m matrix A and an m × p matrix B, then C is an n × p matrix with entries = =. From this, a simple algorithm can be constructed which loops over the indices i from 1 through n and j from 1 through p, computing the above using a nested loop:
Matrix multiplication shares some properties with usual multiplication. However, matrix multiplication is not defined if the number of columns of the first factor differs from the number of rows of the second factor, and it is non-commutative, [10] even when the product remains defined after changing the order of the factors. [11] [12]
In theoretical computer science, the computational complexity of matrix multiplication dictates how quickly the operation of matrix multiplication can be performed. Matrix multiplication algorithms are a central subroutine in theoretical and numerical algorithms for numerical linear algebra and optimization, so finding the fastest algorithm for matrix multiplication is of major practical ...
NumPy (pronounced / ˈ n ʌ m p aɪ / NUM-py) is a library for the Python programming language, adding support for large, multi-dimensional arrays and matrices, along with a large collection of high-level mathematical functions to operate on these arrays. [3]
In computer science, Cannon's algorithm is a distributed algorithm for matrix multiplication for two-dimensional meshes first described in 1969 by Lynn Elliot Cannon. [1] [2]It is especially suitable for computers laid out in an N × N mesh. [3]
In linear algebra, the outer product of two coordinate vectors is the matrix whose entries are all products of an element in the first vector with an element in the second vector. If the two coordinate vectors have dimensions n and m , then their outer product is an n × m matrix.
This was really only relevant for presentation, because matrix multiplication was stack-based and could still be interpreted as post-multiplication, but, worse, reality leaked through the C-based API because individual elements would be accessed as M[vector][coordinate] or, effectively, M[column][row], which unfortunately muddled the convention ...
There are at least two ways of representing quaternions as matrices in such a way that quaternion addition and multiplication correspond to matrix addition and matrix multiplication. One is to use 2 × 2 complex matrices, and the other is to use 4 × 4 real matrices. In each case, the representation given is one of a family of linearly related ...