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  2. Emergency 4: Global Fighters for Life - Wikipedia

    en.wikipedia.org/wiki/Emergency_4:_Global...

    Emergency 4: Global Fighters for Life (known as 911: First Responders in North America) is a simulation video game developed by German studio Sixteen Tons Entertainment allowing users to manage emergency services on a variety of accidents and/or accident scenes.

  3. Steam Trading Cards - Wikipedia

    en.wikipedia.org/wiki/Steam_Trading_Cards

    A Half-Life 2 Steam Trading Card, depicting the G-Man. Steam Trading Cards are a digital commodity issued by Valve for use on its digital distribution service, Steam.Steam Trading Cards are a non-physical analogue of conventional trading cards, which are periodically granted to Steam users for playing games, fulfilling tasks, or by random chance.

  4. Emergency (video game series) - Wikipedia

    en.wikipedia.org/wiki/Emergency_(video_game_series)

    For overseas missions, one has to select a handful of units with the limited room on the Tech plane, and rely on them for the entire mission. For the first time in the Emergency series, there is also a cooperative multiplayer mode, where players can join online lobbies where the host decides either online free-play or missions to play. The ...

  5. Here’s How Steam’s New Family Sharing Works - AOL

    www.aol.com/lifestyle/steam-family-sharing-works...

    For premium support please call: 800-290-4726 more ways to reach us

  6. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    Premium currency is a type of virtual currency used by many free-to-play games to support microtransactions, such as V-bucks used for Fortnite or Robux for Roblox. While many games have a virtual currency that is gained while playing the game and can be used to buy items and equipment, premium currency generally is acquired by exchanging real ...

  7. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  8. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    This makes free-to-play the single most dominant business model in the mobile apps industry. They also learned that the number of people that spend money on in-game items in free-to-play games ranges from 0.5% to 6%, depending on a game's quality and mechanics. Even though this means that a large number of people will never spend money in a ...

  9. Entropia Universe - Wikipedia

    en.wikipedia.org/wiki/Entropia_Universe

    Entropia Universe is a massively multiplayer online (MMORPG) virtual universe designed by the Swedish software company MindArk, based in Gothenburg.. Entropia uses a micropayment business model, in which players may buy in-game currency (PED - Project Entropia Dollars) with real money that can be redeemed back into U.S. dollars at a fixed exchange rate of 10:1.