Search results
Results from the WOW.Com Content Network
Temple of Death is a Dungeons & Dragons adventure module designed by David Cook for use with the D&D Expert Set. It was written by David Cook and published by TSR, Inc. in 1983. The module is intended for player characters of levels 6-10.
Master of the Desert Nomads is a Dungeons & Dragons adventure module designed by David Cook, for use with the Expert D&D set, and is the first part of a two-part adventure, with Temple of Death being the second part. The plot events and related characters are described below using in-universe tone.
Advanced Dungeons & Dragons: Wizards of the Coast: 1997-1998 The setting was released in the form of three books, as part of the Advanced Dungeons & Dragons: Odyssey line. Uresia: anime fantasy Planet of Uresia Systemless, Big Eyes, Small Mouth: Guardians of Order: 2003-2012 Written by S. John Ross. Multiverse (Magic: The Gathering) Sword and ...
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]
This book contains an exhaustive list of all the Lesser through Greater human gods and their churches. The supplement provides numerous spells and special powers for clerics of each different faith. Faiths & Avatars details the clergy, the ethos, and important information to depict the Faerûnian pantheon in a campaign setting.
The maps are clean and easy to read, the text is well-edited with no glaring typos, and the few pieces of art are relevant to the story and not mere filler." [ 1 ] The reviewer added that while the plot is "nothing terribly new or inventive, it works as a default motivation".
Arcanis (5th Edition Dungeons & Dragons) [24] [28] [29] Living City 1987 – 2003 Forgotten Realms (Advanced Dungeons & Dragons, Advanced Dungeons & Dragons 2nd Edition, 3rd Edition Dungeons & Dragons) The first Living Campaign launched by RPGA; it was a series of adventures set in the city of Raven's Bluff. [5] [30] [31] Living Death 1997 – 2007
Al-Qadim is a campaign setting for the Dungeons & Dragons role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992.. Al-Qadim uses One Thousand and One Nights as a theme and is set in the land of Zakhara, called the Land of Fate.