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  2. List of 2D animation software - Wikipedia

    en.wikipedia.org/wiki/List_of_2D_animation_software

    Name Latest stable release Developer License Operating system or environment Construct Animate (software) 26 March 2024: Scirra Trialware: Web application

  3. Source Filmmaker - Wikipedia

    en.wikipedia.org/wiki/Source_Filmmaker

    Source Filmmaker (often abbreviated as SFM) is a 3D computer graphics software tool published by Valve for creating animated films, which uses the Source game engine. [6] Source Filmmaker has been used to create many community-based animated shorts for various Source games, such as Team Fortress 2, the Left 4 Dead series, and Half-Life 2.

  4. List of 3D animation software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_animation_software

    Title License Release date Development 3D Movie Maker: MIT License: 1995: March 18, 1995 Akeytsu: Commercial proprietary software: 2017: Aladdin4D: Commercial proprietary software: ongoing

  5. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The 2019 film I Lost My Body was largely animated using Blender's Grease Pencil tool by drawing over CGI animation allowing for a real sense of camera movement that is harder to achieve in purely traditionally drawn animation. [141] Ubisoft Animation Studio will use Blender to replace its internal content creation software starting in 2020. [142]

  6. List of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_computer...

    iClone (Reallusion Inc.) is a stand-alone, real-time 3D animation software used in previsualization, video games, Machinima, and story-telling, that specializes in quick facial and body animation. iClone provides a global library of template-based content and a collection of animation tools including a motion capturing plug-in, and content ...

  7. Machinima - Wikipedia

    en.wikipedia.org/wiki/Machinima

    The goal became to create the best 3-D demos in real-time with the least amount of software code. [6] [4] Disk storage was too slow for this, so graphics had to be calculated on the fly and without a pre-existing game engine. [6] [4] In Disney Interactive Studios' 1992 computer game Stunt Island, users could stage, record, and play back stunts ...

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  9. Category:Animation software - Wikipedia

    en.wikipedia.org/wiki/Category:Animation_software

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

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