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Kata originally were teaching and training methods by which successful combat techniques were preserved and passed on. Practicing kata allowed a company of persons to engage in a struggle using a systematic approach, rather by practicing in a repetitive manner the learner develops the ability to execute those techniques and movements in a natural, reflex-like manner.
Words per minute, commonly abbreviated as WPM (sometimes lowercased as wpm), is a measure of words processed in a minute, often used as a measurement of the speed of typing, reading or Morse code sending and receiving.
The kata are intricate strategies of attacking and defensive movement, done in either naihanchi (or naifanchi) dachi, a shoulder-width stance with the toes angled inwards, or the kiba dachi, for the purpose of conditioning the legs to develop explosive power. If one rotates one's torso a few degrees to one side or the other while performing ...
The kata introduces some of the basic techniques such as knee strikes, the one-knuckle punch shōken zuki (小拳突き), spearhand nukite (貫手突き), and the front kick shōmen geri (正面蹴り) which were then incorporated in the "bridging" kata created by Kanbun Uechi's son and senior students between Sanchin and Seisan.
Speakers vary their speed of speaking according to contextual and physical factors. A typical speaking rate for English is 4 syllables per second, [5] but in different emotional or social contexts the rate may vary, one study reporting a range between 3.3 and 5.9 syl/sec, [6] Another study found significant differences in speaking rate between story-telling and taking part in an interview.
The first seven kata use tachi, a long bokken, for both student and teacher. [1] The last three kata use tachi for the teacher and kodachi, a shorter bokken, for the student. [1] In general, mastery of the first three kata are required for advancement to 1-Kyu and more for Dan grades.
The Yo-Yo intermittent test is aimed at estimating performance in stop-and-go sports like football (soccer), cricket, basketball and the like. It was conceived around the early 1990s by Jens Bangsbo, [1] a Danish soccer physiologist, then described in a 2008 paper, "The Yo-Yo Intermittent Recovery Test". [2]
A language-game (German: Sprachspiel) is a philosophical concept developed by Ludwig Wittgenstein, referring to simple examples of language use and the actions into which the language is woven.