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Mafia, also known as Werewolf, is a Russian social deduction game created by Dimitry Davidoff in 1986. [2] The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves) and an uninformed majority (the villagers). At the start of the game, each player is secretly assigned a role affiliated with one of these ...
If the villagers don't guess the word in time, they can still win by identifying the werewolf. [4] [clarification needed] To help the villagers out, one player is the Seer, who knows the word but must not to be too obvious when helping them figure it out; if the word is guessed, the werewolf can pull out a win by identifying the Seer. [5]
The game is set in a medieval-fantasy town that is being attacked by a werewolf, and players are tasked to guess which of the townsfolk is the werewolf in disguise in a Mafia-style format. [ 1 ] Reception
Werewolf: The Wild West was designed by Justin Achilli and Ethan Skemp, and was conceived as a "savage West" interpretation of the earlier World of Darkness game Werewolf: The Apocalypse, [1] following publisher White Wolf Publishing's model of historical role-playing games based on previous games in the series; the other two were Vampire: The Dark Ages (1996) and Mage: The Sorcerers Crusade ...
Contains video games that have a werewolf as a protagonist, or major aspect of the story or gameplay. Do not include games that only feature them as minor enemies or NPCs. Do not include games that only feature them as minor enemies or NPCs.
One Night Ultimate Werewolf also provides a smartphone app taking the role of the moderator, available on both iOS and Android platforms. [10] The primary role of the app is to read out the moderator script, relieving the need for one of the players to take this impartial role, as required in Ultimate Werewolf. [8]
The Slavic languages share a term for "werewolf" derived from the Common Slavic vuko-dlak, meaning "wolf-furr". The wolf as a mythological creature plays an important role in Balkan and Serbian mythology and cults. [34] [35] In the Slavic and old Serbian religion and mythology, the wolf was used as a totem. [36]
Werewolf fiction denotes the portrayal of werewolves and other shapeshifting therianthropes, in the media of literature, drama, film, games and music. Werewolf literature includes folklore, legend, saga, fairy tales, Gothic and horror fiction, fantasy fiction and poetry. Such stories may be supernatural, symbolic or allegorical.