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  2. Comparison of programming languages (associative array)

    en.wikipedia.org/wiki/Comparison_of_programming...

    For a given instance of the map class the keys must be of the same base type. The same must be true for all of the values. Although std::map is typically implemented using a self-balancing binary search tree, C++11 defines a second map called std::unordered_map, which has the algorithmic

  3. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    Join-pattern is defined by a set of pi-calculus channels x that supports two different operations, sending and receiving, we need two join calculus names to implement it: a channel name x for sending (a message), and a function name x for receiving a value (a request).

  4. Java ConcurrentMap - Wikipedia

    en.wikipedia.org/wiki/Java_ConcurrentMap

    For unordered access as defined in the java.util.Map interface, the java.util.concurrent.ConcurrentHashMap implements java.util.concurrent.ConcurrentMap. [2] The mechanism is a hash access to a hash table with lists of entries, each entry holding a key, a value, the hash, and a next reference.

  5. Java collections framework - Wikipedia

    en.wikipedia.org/wiki/Java_collections_framework

    java.util.Collection class and interface hierarchy Java's java.util.Map class and interface hierarchy. The Java collections framework is a set of classes and interfaces that implement commonly reusable collection data structures. [1] Although referred to as a framework, it works in a manner of a library. The collections framework provides both ...

  6. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  7. Container (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Container_(abstract_data_type)

    In computer science, a container is a class or a data structure [1] [2] whose instances are collections of other objects. In other words, they store objects in an organized way that follows specific access rules. The size of the container depends on the number of objects (elements) it contains.

  8. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    It should be possible to define a new operation for (some) classes of an object structure without changing the classes. When new operations are needed frequently and the object structure consists of many unrelated classes, it's inflexible to add new subclasses each time a new operation is required because "[..] distributing all these operations across the various node classes leads to a system ...

  9. Pattern matching - Wikipedia

    en.wikipedia.org/wiki/Pattern_matching

    The constructor is a node in a tree and the integer and string are leaves in branches. When we want to write functions to make Color an abstract data type, we wish to write functions to interface with the data type, and thus we want to extract some data from the data type, for example, just the string or just the integer part of Color.