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Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for ...
Pattern Blocks are a set of mathematical manipulatives developed in the 1960s. The six shapes are both a play resource and a tool for learning in mathematics, which serve to develop spatial reasoning skills that are fundamental to the learning of mathematics.
Madeline 1st and 2nd Grade Math focuses on building math knowledge; Madeline coaches the player through 55 activities covering a two-year mathematics curriculum, [23] including lessons on "logic, time, money skills, sequencing, fractions, geometry, estimation, and patterns". [13] Basic French and Spanish vocabulary are taught throughout the series.
It is critical that students learn math concepts using a variety of tools. For example, as students learn to make patterns, they should be able to create patterns using all three of these tools. Seeing the same concept represented in multiple ways as well as using a variety of concrete models will expand students’ understandings.
Blue's 123 Time Activities is a 1999 educational game developed and published by Humongous Entertainment.The game works on Windows 95 and above, and on System 7.5.3 (with PowerPC) to Mac OS X Tiger.
Cuisenaire rods illustrating the factors of ten A demonstration the first pair of amicable numbers, (220,284). Cuisenaire rods are mathematics learning aids for pupils that provide an interactive, hands-on [1] way to explore mathematics and learn mathematical concepts, such as the four basic arithmetical operations, working with fractions and finding divisors.
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He was a recipient of Education Update’s Outstanding Educator of the Year Award, won several arts and digital education awards and served as an integral part of the five-year research project to highlight the importance of integrating STEAM (Science, Technology, Engineering, Arts and Mathematics) topics into elementary school's curriculum.
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