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The first game from the company; [23] an investment strategy game; "a quick (averages 1 and 1/2 hr.) and easy game, useful as a light and friendly evening among other "beer and pretzel" games." [24] Vindicator: 1983: Jimmy Huey H.A.L. Labs Voodoo Castle: 1980: Scott Adams & Alexis Adams Adventure International: Voodoo Island: 1985: Angelsoft ...
Pages in category "Apple II games" The following 200 pages are in this category, out of approximately 784 total. This list may not reflect recent changes.
This is a non-diffusing subcategory of Category:Apple II games. It includes titles that can also be found in the parent category, or in diffusing subcategories of the parent. Video games released on the Apple II without being ported to or from other video game platforms.
This is a list of Apple IIGS games. While backwards compatible for running most Apple II games , the Apple IIGS has a native 16-bit mode with support for graphics, sound, and animation capabilities that surpass the abilities of the earlier Apple II.
BurgerTime, [b] originally released as Hamburger [c] in Japan, is an arcade video game from Data East.It was published in 1982 for the DECO Cassette System.The player controls chef Peter Pepper who walks across oversized ingredients in a maze of platforms and ladders, causing them to fall and stack on buns below, eventually creating complete burgers.
Eamon, sometimes known as The Wonderful World of Eamon, is a game creation system and a role-playing adventure game series created by Donald Brown and released for the Apple II in 1980. The game is a text adventure similar to other early titles like Adventure (1976) or Zork (1980) and to later text-based multi-user dungeons (MUDs), though with ...
Leather Goddesses of Phobos is an interactive fiction video game written by Steve Meretzky and published by Infocom in 1986. It was released for the Amiga, Amstrad CPC, Amstrad PCW, Apple II, Mac, Atari 8-bit computers, Atari ST, Commodore 64, TI-99/4A, and MS-DOS. [1]
Play begins at the Main Hall of the Guild of Free Rogues, where the player creates a character, buys equipment and learns spells before venturing out to gain wealth and experience. Each scenario has a different goal, and typically a time limit. A save option is available, allowing the player to suspend the game and pick it up later. [2]