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  2. Splash (academic outreach program) - Wikipedia

    en.wikipedia.org/wiki/Splash_(academic_outreach...

    Help desk - Splash 2012 at MIT. Splash (sometimes stylized as Splash!) is a yearly academic outreach program by many universities that invites high school students to attend classes created and taught by students, alumni, and local community members.

  3. Starfall (website) - Wikipedia

    en.wikipedia.org/wiki/Starfall_(website)

    Starfall was founded on August 27, 2002, [3] by Stephen Schutz, his wife Susan Polis Schutz, and their son, Jared Schutz Polis. [2] [1] Starfall arose from Blue Mountain Arts, a publishing house in Boulder, Colorado founded by Stephen Schutz.

  4. AOL Mail

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  5. Splash (website) - Wikipedia

    en.wikipedia.org/wiki/Splash_(website)

    Splash is an online event management service. [1] [2] [3] [4] [5] [6] The service allows users to plan, promote, execute, and measure the success of their events ...

  6. Discover the latest breaking news in the U.S. and around the world — politics, weather, entertainment, lifestyle, finance, sports and much more.

  7. Discover the best free online games at AOL.com - Play board, ... Game of the Day Globespotter: A World of Difference. Play. Last Played. ... Today's Wordle Hint, Answer for #1315 on Friday ...

  8. Make a Splash - Wikipedia

    en.wikipedia.org/wiki/Make_a_Splash

    Make A Splash is a child-focused water safety initiative created by the USA Swimming Foundation.The goal of the foundation is to prevent drownings by teaching every child in the United States how to swim. [1]

  9. Epic Games v. Apple - Wikipedia

    en.wikipedia.org/wiki/Epic_Games_v._Apple

    Epic Games's founder and CEO Tim Sweeney. Since 2015, Epic Games's founder and CEO Tim Sweeney had questioned the need for digital storefronts like Valve's Steam, Apple's App Store for iOS devices, and Google Play, to take a 30% revenue sharing cut, and argued that when accounting for current rates of content distribution and other factors needed, a revenue cut of 8% should be sufficient to ...