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An anecdote [1] [2] is "a story with a point", [3] such as to communicate an abstract idea about a person, place, or thing through the concrete details of a short narrative or to characterize by delineating a specific quirk or trait.
Indonesian slang vernacular (Indonesian: bahasa gaul, Betawi: basa gaul), or Jakarta colloquial speech (Indonesian: bahasa informal, bahasa sehari-hari) is a term that subsumes various urban vernacular and non-standard styles of expression used throughout Indonesia that are not necessarily mutually intelligible.
A three-masted sampan panjang from about 1880, from a model in the Raffles Museum collection. Sampan panjang was a type of Malay fast boat from the 19th century. It was used especially by the sampan-men, or "Orang Laut" (lit. "sea people"). Historically, they can be found in Malaysia, Singapore, and Indonesia. This type of boat was used by ...
In the legal sphere, anecdotal evidence, if it passes certain legal requirements and is admitted as testimony, is a common form of evidence used in a court of law.Often this form of anecdotal evidence is the only evidence presented at trial. [30]
The 1967 film rendering of War and Peace contributed to the proliferation of the Rzhevsky jokes. [3] Some researchers point out that many jokes of this kind are versions of 19th-century Russian army jokes, retold as a new series of jokes about Rzhevsky. [4] Rzhevsky is often depicted as having a casual, nonchalant attitude to love and sex:
Adit Sopo Jarwo (Pegon: اديت سوڤو جرو) is an Indonesian animated television series for children.Produced by MD Animation, the series was launched on 27 January 2014 on MNCTV.
Jessie Coulson, in the introduction to a 1966 Penguin publication that includes the story, states of "A Nasty Story": Its theme is the terrible gulf between a man's idea of himself, his ideals, and his motives, and what they prove to be in the harsh light of reality.
Galah panjang is a traditional Malaysian tag game which is played on a long, narrow field. The attacking team's goal is to cross the field and then return to the starting line to win, while the defending team's players attempt to tag the attackers to eliminate them.