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Castlevania: Symphony of the Night [a] is a 1997 action role-playing game developed and published by Konami for the PlayStation and Sega Saturn. [3] It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. It is a direct sequel to Castlevania: Rondo of Blood, taking place four years later.
Castlevania: Legacy of Darkness (Nintendo 64) A Konami code variant was discovered in the game in 2024. The code unlocks all four characters, their outfits, and a hard difficulty mode. [14] Yu-Gi-Oh! The Falsebound Kingdom The Konami code can be used during any map to gain gold. This will also trigger hidden dialog of a man shouting Yu-Gi-Oh. [15]
Known in Japan as Castlevania Byakuya no Concerto (Castlevania 白夜の協奏曲, Castlevania Byakuya no Koncheruto, lit. "Castlevania: White Night Concerto" or "Castlevania: Concerto of Midnight Sun"). [51] Included in the Castlevania: Double Pack for the Game Boy Advance. [52]
From there, he was the producer and writer for Castlevania: Harmony of Dissonance, the second Castlevania title for the Game Boy Advance. The goal was to attempt to create a game similar to Symphony of the Night. [14] This included bringing back artist Ayami Kojima as character designer, who had previously worked on Symphony of the Night. [15]
Dracula's Castle is the main setting of the video game Castlevania: Symphony of the Night (1997), which was designed by Koji Igarashi.Players control the protagonist Alucard as they explore the castle, which was based on the traditional depiction of Castle Dracula from the horror novel by Bram Stoker and related media, and is one of numerous incarnations in the Castlevania series.
There are also unofficial ports and demakes of games from other home consoles and handhelds made for the Game Boy, some examples are a demake of the PlayStation game Castlevania: Symphony of the Night, [24] a port of the infamous Philips CD-i game Zelda’s Adventure, [25] [26] and a port of Stunt Race FX for the Game Boy. [27] [28]
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
[11] [2] Her first live performance was a song from Symphony of the Night at the Symphonic Game Music Concert in Leipzig in 2006. [7] She wrote music for a Castlevania arrangement box set, [5] and played live at Castlevania: The Concert in Stockholm in 2010. [7] In 2015, she played with other Japanese composers at the Game Sound Maniax concert ...