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GameShark is the brand name of a line of video game cheat cartridges and other products for a variety of console video game systems and Windows-based computers. Since January 23rd, 2003, the brand name is owned by Mad Catz , which marketed GameShark products for the Sony PlayStation , Xbox , and Nintendo game consoles.
[2] In January 2003, Mad Catz acquired the GameShark brand, described as "the industry leader in video game enhancement software, [enabling] players to take full advantage of the secret codes, short cuts, hints and cheats incorporated by video game publishers into their game offerings," [3] and associated intellectual properties from InterAct ...
The console was announced as "Project Mojo" in a Mad Catz's June 6, 2013, investor release. [2] The company revealed the system and its new name, MOJO, at E3 2013. [3] Mad Catz CEO Darren Richardson described the console as the "keystone product" in their GameSmart initiative, [2] a series of mobile gaming accessories for smartphones that can work with a variety of devices and platforms with ...
Mad Catz intends to launch a full range of GameSmart products, including game controllers, gaming mice, gaming keyboards, headsets, and other specialty controllers.
Soon after the Dreamcast version was released, development began on a PlayStation 2 version. After version six hit the market, Fire International abruptly broke off their partnership with Pelican to develop the newly Mad Catz-acquired GameShark. It was also at this time that the Game Boy Advance Code Breaker was discontinued. Pelican ...
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Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
Prior to the launch of SegaNet, Sega had already offered a $200 rebate to any Dreamcast owner who purchased two years of internet access from Sega.com. [109] [110] To increase SegaNet's appeal in the US, Sega dropped the price of the Dreamcast to $149 (compared to the PS2's US launch price of $299) and offered a rebate for the full $149 price ...
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