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The Wraith is a 1986 independently made American action-fantasy film, produced by John Kemeny, ... Packard Walsh, the leader of a gang of car thieves, coerces people ...
Guildbook: Sandmen is a sourcebook intended to be used with the tabletop role-playing game Wraith: The Oblivion, [1] where players take the roles of wraiths. [2] It is the second release in the Guildbook line of books, which develop the culture and societies of each of the wraith guilds. [3]
It is often simply called a book club, a term that may cause confusion with a book sales club. Other terms include reading group , book group , and book discussion group . Book discussion clubs may meet in private homes, libraries , bookstores , online forums, pubs, and cafés, or restaurants, sometimes over meals or drinks.
Game books for Wraith: The Oblivion 's first edition Title Original release ISBN Publisher Notes Wraith: The Oblivion: August 18, 1994 [5] [6] 1-56504-133-X: White Wolf Publishing [5] Core rulebook for the game's first edition. [5] Went under the working title Ghost. [2] Wraith Character Kit: September 1994 [5] 1-56504-132-1: White Wolf ...
Guildbook: Pardoners and Puppeteers is a sourcebook intended to be used with the tabletop role-playing game Wraith: The Oblivion, [1] where players take the roles of wraiths. [2] It is the fifth in a series of supplements that describes the history of the Arcanos (wraithly powers) and the societies that surround each.
Renegades describes characters in the world of Wraith who rebel against the Hierarchy and the Heretics. [1] The book covers the history of how the revolution in the Shadowlands occurred, the main types of renegades (protesters, political opponents, idealists, philosophical opponents, outlaws, and deserters), and describes tactics, skills, abilities and archetypes.
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Haunts is a sourcebook for use with the horror tabletop role-playing game Wraith: The Oblivion, where players take the roles of wraiths – dead people's spirits. [1] [2] The book covers haunts, which are locations in the game's setting where the shroud separating the land of the dead and the land of the living is thin enough to allow wraiths to reach through and materialize, and where they ...