Search results
Results from the WOW.Com Content Network
One calls the vertical rays and semicircles the hyperbolic lines in HP. The geometry of points and hyperbolic lines in HP is an example of a non-Euclidean geometry; nevertheless, the construction of the line and distance concepts for HP relies heavily on the original geometry of Euclid.
An exploration of transformation geometry often begins with a study of reflection symmetry as found in daily life. The first real transformation is reflection in a line or reflection against an axis. The composition of two reflections results in a rotation when the lines intersect, or a translation when they are parallel.
Reflection. Reflections, or mirror isometries, denoted by F c,v, where c is a point in the plane and v is a unit vector in R 2.(F is for "flip".) have the effect of reflecting the point p in the line L that is perpendicular to v and that passes through c.
Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.
In geometry, a motion is an isometry of a metric space. For instance, a plane equipped with the Euclidean distance metric is a metric space in which a mapping associating congruent figures is a motion. [1] More generally, the term motion is a synonym for surjective isometry in metric geometry, [2] including elliptic geometry and hyperbolic ...
A typical example of glide reflection in everyday life would be the track of footprints left in the sand by a person walking on a beach. Frieze group nr. 6 (glide-reflections, translations and rotations) is generated by a glide reflection and a rotation about a point on the line of reflection. It is isomorphic to a semi-direct product of Z and C 2.
A rotation in the plane can be formed by composing a pair of reflections. First reflect a point P to its image P′ on the other side of line L 1. Then reflect P′ to its image P′′ on the other side of line L 2. If lines L 1 and L 2 make an angle θ with one another, then points P and P′′ will make an angle 2θ around point O, the ...
For each of the types D 1, D 2, and D 4 the distinction between the 3, 4, and 2 wallpaper groups, respectively, is determined by the translation vector associated with each reflection in the group: since isometries are in the same coset regardless of translational components, a reflection and a glide reflection with the same mirror are in the ...