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  2. Data access object - Wikipedia

    en.wikipedia.org/wiki/Data_Access_Object

    In software, a data access object (DAO) is a pattern that provides an abstract interface to some type of database or other persistence mechanism. By mapping application calls to the persistence layer, the DAO provides data operations without exposing database details. This isolation supports the single responsibility principle.

  3. Object–relational mapping - Wikipedia

    en.wikipedia.org/wiki/Object–relational_mapping

    An alternative to implementing ORM is use of the native procedural languages provided with every major database. These can be called from the client using SQL statements. The Data Access Object (DAO) design pattern is used to abstract these statements and offer a lightweight object-oriented interface to the rest of the application. [5]

  4. Data access layer - Wikipedia

    en.wikipedia.org/wiki/Data_access_layer

    A data access layer (DAL) in computer software is a layer of a computer program which provides simplified access to data stored in persistent storage of some kind, such as an entity-relational database.

  5. Abstract Document Pattern - Wikipedia

    en.wikipedia.org/wiki/Abstract_Document_Pattern

    An object-oriented structural design pattern for organizing objects in loosely typed key-value stores and exposing the data using typed views. The purpose of the pattern is to achieve a high degree of flexibility between components in a strongly typed language where new properties can be added to the object-tree on the fly, without losing the support of type-safety.

  6. Pattern-Oriented Software Architecture - Wikipedia

    en.wikipedia.org/wiki/Pattern-Oriented_Software...

    David E. DeLano of C++ Report praised the first volume, writing, "Overall this text is good and I recommend it as an addition to any collection of books on patterns." He said "some of the language and grammar usage feels awkward to the reader" and some of the book has "stiffness and flow problems". [ 1 ]

  7. Design marker - Wikipedia

    en.wikipedia.org/wiki/Design_marker

    In software engineering, a design marker is a technique of documenting design choices in source code using the Marker Interface pattern. Marker interfaces have traditionally been limited to those interfaces intended for explicit, runtime verification (normally via instanceof). A design marker is a marker interface used to document a design choice.

  8. Fluent interface - Wikipedia

    en.wikipedia.org/wiki/Fluent_interface

    In software engineering, a fluent interface is an object-oriented API whose design relies extensively on method chaining. Its goal is to increase code legibility by creating a domain-specific language (DSL). The term was coined in 2005 by Eric Evans and Martin Fowler. [1]

  9. Marker interface pattern - Wikipedia

    en.wikipedia.org/wiki/Marker_interface_pattern

    The marker interface pattern is a design pattern in computer science, used with languages that provide run-time type information about objects.It provides a means to associate metadata with a class where the language does not have explicit support for such metadata.