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  2. SpectraLayers - Wikipedia

    en.wikipedia.org/wiki/SpectraLayers

    SpectraLayers is a digital audio editing software suite published by Steinberg Media Technologies GmbH and created by Robin Lobel. [2] It is designed for audio spectrum editing, catering to professional and semi-professional users.

  3. Graphics software - Wikipedia

    en.wikipedia.org/wiki/Graphics_software

    Fauve Matisse (later Macromedia xRes) was a pioneering program of the early 1990s, notably introducing layers in customer software. [5] Currently Adobe Photoshop is one of the most used and best-known graphics programs in the Americas, having created more custom hardware solutions in the early 1990s, but was initially subject to various litigation.

  4. Spectral rendering - Wikipedia

    en.wikipedia.org/wiki/Spectral_rendering

    In computer graphics, spectral rendering is a technique in which a scene's light transport is modeled with real wavelengths. This process is typically slower than traditional rendering , which renders the scene in its red, green, and blue components and then overlays the images.

  5. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    A color spectrum image with an alpha channel that falls off to zero at its base, where it is blended with the background color.. In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1]

  6. Anaglyph 3D - Wikipedia

    en.wikipedia.org/wiki/Anaglyph_3D

    The use of more spectral bands per eye eliminates the need to color process the image, required by the Dolby system. Evenly dividing the visible spectrum between the eyes gives the viewer a more relaxed "feel" as the light energy and color balance is nearly 50-50. Like the Dolby system, the Omega system can be used with white or silver screens.

  7. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  8. Gabor filter - Wikipedia

    en.wikipedia.org/wiki/Gabor_filter

    Its impulse response is defined by a sinusoidal wave (a plane wave for 2D Gabor filters) multiplied by a Gaussian function. [6] Because of the multiplication-convolution property (Convolution theorem), the Fourier transform of a Gabor filter's impulse response is the convolution of the Fourier transform of the harmonic function (sinusoidal function) and the Fourier transform of the Gaussian ...

  9. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    This is the standard blend mode which uses the top layer alone, [3] without mixing its colors with the layer beneath it: [example needed] (,) =where a is the value of a color channel in the underlying layer, and b is that of the corresponding channel of the upper layer.