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Stop-loss was created by the United States Congress after the Vietnam War. Its use is founded on Title 10, United States Code, Section 12305(a) which states in part: "... the President may suspend any provision of law relating to promotion, retirement, or separation applicable to any member of the armed forces who the President determines is essential to the national security of the United ...
Stop-loss may refer to: Stop-loss insurance, an insurance policy that goes into effect after a set amount is paid in claims; Stop-loss order, stock or commodity market order to close a position if/when losses reach a threshold; Stop-loss policy, US military requirement for soldiers to remain in service beyond their normal discharge date
A prototypical paper on game theory in economics begins by presenting a game that is an abstraction of a particular economic situation. One or more solution concepts are chosen, and the author demonstrates which strategy sets in the presented game are equilibria of the appropriate type.
The definition of tactical victory may become blurred in large-scale tactical maneuvering of troops in division-sized formations or the operational goals of company-sized units to exercise control of important positions, as they contribute in different ways to the success or the failure of operations and strategy.
Optimal stopping problems can be found in areas of statistics, economics, and mathematical finance (related to the pricing of American options). A key example of an optimal stopping problem is the secretary problem .
Combat effectiveness is the capacity or performance of a military force to succeed in undertaking an operation, mission or objective. [1] Determining optimal combat effectiveness is crucial in the armed forces, whether they are deployed on land, air or sea.
It’s a rivalry unlike any other. Sure, there’s intensity in many other high-profile games. There’s pomp and circumstance every weekend in college football. There’s history and pride on the ...
A simulation game is "a game that contains a mixture of skill, chance, and strategy to simulate an aspect of reality, such as a stock exchange".Similarly, Finnish author Virpi Ruohomäki states that "a simulation game combines the features of a game (competition, cooperation, rules, participants, roles) with those of a simulation (incorporation of critical features of reality).