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Protocol Buffers (Protobuf) is a free and open-source cross-platform data format used to serialize structured data. It is useful in developing programs that communicate with each other over a network or for storing data.
FlatBuffers can be used in software written in C++, C#, C, Go, Java, JavaScript, Kotlin, Lobster, Lua, PHP, Python, Rust, Swift, and TypeScript. The schema compiler runs on Android , Microsoft Windows , macOS , and Linux , [ 3 ] but games and other programs use FlatBuffers for serialization work on many other operating systems as well ...
For example, 3.14 will be serialized to 3.140 000 000 000 000 124 344 978 758 017 532 527 446 746 826 171 875. ^ XML data bindings and SOAP serialization tools provide type-safe XML serialization of programming data structures into XML.
jMonkeyEngine (abbreviated JME or jME) is an open-source and cross-platform game engine for developing 3D games written in Java. [2] It can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS (currently in alpha testing).
Version 3.5 was released in 2000, allowing graphical input for editing diagrams and access to remote files. [4] [5] Version 4.1, released in 2001, added the capability to create XML schemas. [6] The 5.0 version of the program was released in 2002, adding a XSLT processor, XSLT debugger, a WSDL editor, HTML importer, and a Java as well as C++ ...
Javaground's conversion tools convert Java ME code into numerous target formats. Although most mobile phones sold worldwide rely on the Java standard, a significant number of service providers offer BREW based devices, in addition to Android, Windows Mobile, and the iPhone.
PowerBuilder has a native data-handling object called a DataWindow, which can be used to create, edit, and display data from a database.This object gives the programmer a number of tools for specifying and controlling user interface appearance and behavior, and also provides simplified access to database content and JSON or XML from Web services.
JSON-RPC works by sending a request to a server implementing this protocol. The client in that case is typically software intending to call a single method of a remote system. Multiple input parameters can be passed to the remote method as an array or object, whereas the method itself can return multiple output data as well.