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Therefore, = = = =, where Δp is the change in linear momentum from time t 1 to t 2. This is often called the impulse-momentum theorem (analogous to the work-energy theorem ). As a result, an impulse may also be regarded as the change in momentum of an object to which a resultant force is applied.
Internal forces between the particles that make up a body do not contribute to changing the momentum of the body as there is an equal and opposite force resulting in no net effect. [3] The linear momentum of a rigid body is the product of the mass of the body and the velocity of its center of mass v cm. [1] [4] [5]
Momentum depends on the frame of reference, but in any inertial frame it is a conserved quantity, meaning that if a closed system is not affected by external forces, its total momentum does not change. Momentum is also conserved in special relativity (with a modified formula) and, in a modified form, in electrodynamics, quantum mechanics ...
There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.
Since the partial derivative is a linear operator, the momentum operator is also linear, and because any wave function can be expressed as a superposition of other states, when this momentum operator acts on the entire superimposed wave, it yields the momentum eigenvalues for each plane wave component. These new components then superimpose to ...
Here we use the relativistic expression for linear momentum: =, where = / /. with being an object's (rest) mass, speed, and c the speed of light in vacuum. Then kinetic energy is the total relativistic energy minus the rest energy : E K = E − m 0 c 2 = ( p c ) 2 + ( m 0 c 2 ) 2 − m 0 c 2 {\displaystyle E_{K}=E-m_{0}c^{2}={\sqrt {(p{\textrm ...
For a rotating object, the linear distance covered at the circumference of rotation is the product of the radius with the angle covered. That is: linear distance = radius × angular distance. And by definition, linear distance = linear speed × time = radius × angular speed × time. By the definition of torque: torque = radius × force.
The linear motion can be of two types: uniform linear motion, with constant velocity (zero acceleration); and non-uniform linear motion, with variable velocity (non-zero acceleration). The motion of a particle (a point-like object) along a line can be described by its position x {\displaystyle x} , which varies with t {\displaystyle t} (time).