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If multiple surfaces face towards the camera, then additional use of methods such as Z-buffering or the Painter's algorithm may be necessary to ensure the correct surface is rendered. Back-face culling is typically quite a cheap test, only requiring a dot product to be calculated, and so it is often used as a step in the graphical pipeline that ...
An in-camera effect is any visual effect in a film or video that is created solely by using techniques in and on the camera and/or its parts. The in-camera effect is defined by the fact that the effect exists on the original camera negative or video recording before it is sent to a lab or modified. Effects that modify the original negative at ...
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Substance 3D is a suite of 3D model and texture authoring tools. Sunflow is an open source, photo-realistic renderer written in Java. Swift 3D (Electric Rain) is a relatively inexpensive 3D design, modeling, and animation application targeted to entry-level 3D users and Adobe Flash designers. Swift 3D supports vector and raster-based 3D ...
Scrolling displays built up of individual tiles can be made to 'float' over a repeating background layer by animating the individual tiles' bitmaps in order to portray the parallax effect. Color cycling can be used to animate tiles quickly on the whole screen. This software effect gives the illusion of another (hardware) layer.
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.
Rotating the image plane (as by adjusting the back or rear standard on a view camera) alters perspective (e.g., the sides of a building converge), but works with a lens that has a smaller image circle. Rotation of the lens or back about a horizontal axis is commonly called tilt, and rotation about a vertical axis is commonly called swing.
Rear projection (background projection, process photography, etc.) is one of many in-camera effects cinematic techniques in film production for combining foreground performances with pre-filmed backgrounds. It was widely used for many years in driving scenes, or to show other forms of "distant" background motion.
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