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The superflip is a completely symmetrical combination, which means applying a superflip algorithm to the cube will always yield the same position, irrespective of the orientation in which the cube is held. The superflip is self-inverse; i.e. performing a superflip algorithm twice will bring the cube back to the starting position.
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As mentioned above, if a triangle is non-Delaunay, we can flip one of its edges. This leads to a straightforward algorithm: construct any triangulation of the points, and then flip edges until no triangle is non-Delaunay. Unfortunately, this can take Ω(n 2) edge flips. [10]
The first parameters are one or two letters codes (sometimes three), that specify which tile is used. Though a preceding space is OK, be sure not to leave a space after that code.
These templates shows a chess diagram, a graphic representation of a position in a chess game, using standardised symbols resembling the pieces of the standard Staunton chess set. The default template for a standard chess board is {{ Chess diagram }} .
The flip distance between two triangulations is the minimum number of flips needed to transform one triangulation into another. [1] It can also be described as the shortest path distance in a flip graph, a graph that has a vertex for each triangulation and an edge for each flip between two triangulations. [1]
The first parameters are one or two letters codes (sometimes three), that specify which tile is used. Though a preceding space is OK, be sure not to leave a space after that code.
This template is intended for use with {{Algorithm-end}}. See "What links here" to find examples of how to use it. See "What links here" to find examples of how to use it. Editors can experiment in this template's sandbox ( create | mirror ) and testcases ( create ) pages.