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Clever programming (a library named Janus, after the two-faced Roman god of doorways) made it possible to run PC software in an Amiga window without use of emulation. At the introduction of the Sidecar the crowd was stunned to see the MS-DOS version of Microsoft Flight Simulator running at full speed in an Amiga window on the Workbench.
The Amiga Forever [2] emulation package offers legal copies of Kickstart, Workbench and various games. Another legal option for Amiga emulation is the AROS Research Operating System, which is available as free software. An AROS boot ROM can be used instead of Kickstart, which allows booting the m68k port of AROS from a floppy or CD image. [3]
Amiga Workbench 1.0 Workbench 1.3.2 and Extras floppy disks (German version) Workbench 1.0 was released with the first Amiga, the Amiga 1000 , in 1985. The 1.x versions of Workbench used a blue-and-orange color scheme, designed to give high contrast on even the worst of television screens (the colors can be changed by the user).
Also created on Amiga, were the multimedia interactive TV non-immersive Virtual reality exploring software Mandala from Vivid Group Inc., [b] and the Virtuality System Virtuality 1000 CS 3D VRML all-immersive simulator from W-Industries (then Virtuality Inc.), [b] for game entertainment in big arcade installations and theme parks, based on A3000.
Action Replay is the brand name of a cheating device (such as cheat cartridges) created by Datel. The Action Replay is available for many computer and gaming systems including Commodore 64, Amiga, IBM PC, Nintendo DS, Nintendo DSi, Nintendo 3DS, PlayStation Portable, PlayStation 2, GameCube, Game Boy Advance, and the Xbox. The name is derived ...
AmigaOS 4 (abbreviated as OS4 or AOS4) is a line of Amiga operating systems which runs on PowerPC microprocessors. It is mainly based on AmigaOS 3.1 source code developed by Commodore, and partially on version 3.9 developed by Haage & Partner. [2] "
The native Amiga windowing system is called Intuition, which manages the rendering of screens, windows and basic widgets. However, until AmigaOS 2.0 there was no standardized look and feel , and often application developers had to write their own non-standard widgets (both buttons and menus), with Intuition providing little support.
Like most GUIs of the day, Amiga's Intuition followed Xerox's lead anteceding solutions, but pragmatically, a command line interface was also included and it extended the functionality of the platform. Later releases added more improvements, like support for high-color Workbench screens and 3D aspect.